Rarity

Rarity is a statistic that applies to items to signify their value, ease of obtaining, and in most cases, strength and capability. Rarity has no effect on gameplay or the items other than or aesthetic purposes; though rarity does signify the power that something possesses.

Tiers

 * [Depressing] : Applies to broken equipment, items, or junk.
 * [Common] : Applies to most items found in game, such as starter weapons and armour, and most variants of food.
 * [Uncommon] : Applies to stronger items, and some low level treasure items found in game, such as low-level dungeon items and quest rewards.
 * [Rare] : Applies to very strong items, such as treasure items, and mid-level to end-level dungeon items and quest rewards.
 * [Epic] : Applies to items of near peerless quality, such as high level treasures, and rewards from endgame dungeons and raids, as well as the odd quest reward for high-level players.
 * [Legendary] : Applies to items of peerless quality, and are only obtainable through endgame challenges such as rare drops from raids, or done through quests or tasks not many find easy. Some legendary items are given as quest rewards through extremely long questlines.
 * [Divine] : Applies to unobtainable, extremely powerful items not found in game except through commands or cheats, or given by GMs.